The first thing to do is cheat like crazy to finish levels 1-5.
Logo is a text based programming language that was many created years ago by Wally Feurzeig, Seymour Papert, and Cynthia Solomon. The name was inspired by the greek word logos, which means word or thought.
Logo was designed to help people learn coding. It allows the coder to control the movement of a pointer or turtle on the screen. The turtle can be asked to draw lines behind it as it travels across the screen.
In Year 5, we worked with Purple Mash Logo in the Time Crimes of Logonator. We aimed to complete the levels up to number 5, “The Viking Village”. We will work on from there.
The first thing to do is cheat like crazy to finish levels 1-5.
There is a lot going on in Rocket Research. Let’s break it down carefully.
Here are all the logo commands you can see in the panel on the right. If you need to put some things after the command, they are numbers n
, angles a
, logo colour names c
, words "w
, or lists [...]
.
We can draw regular polygons.
Using tweaks to polygon repeats can make pretty patterns.
Add a touch of random to your patterns.
This code picks a random colour and points to a random angle. Can you see how the random number is chosen to be in suitable range for either the colour or the angle?
Use the secret variable repcount
to jazz up patterns to the max.